The game that finally does XCOM-meets-grand-strategy right. Two factions that actually play differently, destructible everything, and an economy system where blowing up a water mine wins wars.
Compare Factions ↓Two factions. Two completely different playstyles. Your choice changes everything — from your tech tree to how you fight.
Easier Start · Defensive · Mech-Heavy
+ Strengths
- Weaknesses
Harder Start · Aggressive · Manufacturing
+ Strengths
- Weaknesses
This isn't just XCOM on Mars. Six mechanics make combat unlike anything you've played.
Shoot at anything in line of sight — ceilings, walls, the floor. Blow holes through cover or collapse structures on enemies.
Missed shots still matter. Taking fire reduces enemy action points. Stack fire from multiple units to freeze a target completely.
Toss unprimed grenades and spare magazines to squadmates mid-fight. A pinned sniper gets ammo without breaking cover.
Customize every weapon part — calibers, scopes, stocks — on a grid. Each gun has unique slot shapes. Find the perfect layout.
No fixed classes. Kill 3 enemies with one shot? Earn "Penetrator." Save a downed squadmate? Discover medical talent.
Wounded veterans aren't out — they're candidates. Augment them into cyborg super-soldiers stronger than before.
Start here. Three steps from zero to commanding the Red Planet.
Start with Capital to learn the basics. Replay as Labor for the real challenge. Two completely different campaigns with unique tech trees and victory conditions.
Learn the 360° aim system, suppression mechanics, and throwable sharing. The tutorial is just the beginning — creative terrain destruction wins battles.
Build railways, secure supply lines, capture prisoners. The grand strategy layer is where battles are won or lost before they even begin.
Late 2026 on Steam, GOG, and Epic Games Store. Originally planned for May 2026 — delayed for polishing based on playtester feedback from the closed beta.
Primarily single-player with a full campaign for each faction. Each campaign offers 40+ hours of gameplay. No multiplayer confirmed yet, but the developer has mentioned it as a post-launch possibility.
Takibi Games (developer), published by Hooded Horse — the same publisher behind Manor Lords and Against the Storm. Takibi is known for deep simulation systems and emergent gameplay.
Completely different — separate tech trees, units, weapons, economic models, and victory conditions. It's almost two games in one. Capital plays like a traditional XCOM campaign with superior resources; Labor plays like an insurgency simulator.
Yes — turn-based tactical combat on a grid with full destructibility. But Mars Tactics adds a grand strategy layer on top: base building, supply chains, railway networks, diplomacy, prisoner interrogation, and emergent economics that simulate a living Martian economy.
Confirmed for PC (Steam, GOG, Epic Games Store). Console versions have not been announced but are under consideration according to developer interviews.
Bookmark this page. We'll have full guides, build orders, and strategy breakdowns ready when Mars Tactics launches in late 2026.
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